
Silverfall: Earth Awakening-FLT (RS)
Silverfall: Earth Awakening for PC - Silverfall: Earth Awakening PC Game - Silverfall: Earth Awakening Computer Game
Developer: Monte Cristo
Genre: Action Role-Playing
Release Date: Feb 26, 2008 (EU)
Minimum System Requirements
Windows XP/Vista
Pentium 1.5GHz or better
64MB 3D video card

Science and nature conflict in Silverfall, an upcoming fantasy role-playing game. We were initially put-off by the grainy graphics, especially since the game doesn’t appear to have any options to increase the quality or resolution. However, this game looks good when zoomed in close, where players can appreciate the cell-shaded characters and creatures. In many ways, the rest of the game can be seen this way. At first glance, Silverfall may come off as an unimpressive RPG, but its unique charm starts to peek through when players look a little deeper.

Game play comes down to a tried-and-true hack’n’slash role playing style, where players create a hero, pick up quests and cut their way through hordes of monsters. At later stages, additional characters can be added to the party, making it similar to games like Dungeon Siege II, complete with skill trees divided into pages where players invest in a variety of disciplines. Silverfall adds a bit of a twist to the formula by including factional loyalty options. Most quests provide players with the option of gaining favor toward Nature or Science. Choosing to support nature eventually earns the favor of beast-men while furthering the goals of science earns goblin allies. Skills found in the science disciplines include implant modifications that increase attributes like intellect and constitution, while nature grants lycanthropy and more offensive capabilities. To sweeten things, skills stack on one another, meaning putting points into low level **** powers will influence the effectiveness of higher level powers. For example, putting more points into the **** magic blast increases the range of all spells. Players won’t need to feel committed toward one discipline, or forced to put up with unimpressive abilities. For a price, skill points may be refunded and allocated to different areas, so players have a great deal of flexibility with their characters’ development.

The game’s biggest challenge will be keeping players from the overwhelmed by groups of lumbering monsters. Most players can easily get by through freezing foes in place then slashing at them with a heavy sword. However, bigger flaws need to be dealt with. The map system could use some tweaking to better show the ******** of critical NPC’s. Wandering lost through town while looking for a character ruins the experience. Similarly, item drops can be easily overlooked, since they don’t highlight immediately after hitting the ground like in other games. Items eventually become more noticeable when left to sit for a few minutes, but many players will have moved on to a different area.
Game features:
* The choices influence the game in several ways:
* Recruitment of different allies for the final battle. The goblins of Cloudworks will help you if you choose technology, the Beast-men of Gaian if you select nature. Different weapons and armour have an influence on the battles and the visual aspect of the player.
* Two separate skill trees each provide 10 special talents (lycanthropy or implant, insect invocations or radioactivity..).
* These skills are not offered to the player choosing the opposite way. A player who has the skill of lycanthropy instead of having implants will not fight in the same manner.
* Lycanthropy increases the player’s force and speed of combat and gives him the “berserk” capacity.
* It is very interesting for players who have not developed their physical skills very much as this allows them occasionally to be very effective in melee combat.
* The implants, when received, provide specific skill bonuses. For example, a mechanical arm will provide bonuses in long distance precision shooting and the possibility of using firearms.
* Modification of Silverfall, the principal city, according to the player’s alignment. The city changes in appearance, the merchants do not sell the same merchandise, etc…
Release name: Silverfall-ViTALiTY
Size: 1 DVD, 6,82 GB, 73×98 MB
Protection: TAGES 5.5 & TAGES API
Genre: Action RPG
File name: vty-sifa
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